Developer: Radical Entertainment
Publisher: Activision
Platforms: PS3 (reviewed), Xbox 360, PC
MSRP: $59.99 for PS3 and Xbox 360 versions, $49.99 for PC
ESRB: M
http://www.prototypegame.com

PROTOTYPE is the story of Alex Mercer, the survivor of an evil military experiment that has left him genetically mutated, without memory, and hunted. And, with shape-shifting abilities that allow him to use some pretty sick weapons and disguises, also the hunter. This free-roaming romp through a diseased NYC can be both extremely fun and frustrating at times.

This is a big open world game and as a New Yorker I really enjoy playing open world games that take place in something resembling NYC. Yes, Radical did a great job capturing the gritty look and feel of NYC. There are buildings with scaffolds and gridlocked intersections. There are the popular landmarks such as Madison Square Garden, Washington Square Park, Central Park, and Times Square. Yet in all the accurate look and feel, the map and the actual buildings are merely representative and not accurate. My apartment, a floor in a West Village townhouse, is somehow a massive skyscraper. So they win some points here and it is cool to think about going on a rampage in NYC, but it ain’t NYC.

The story is very deep and told through a series of different mechanisms such as flashbacks and flashforwards. One aspect of Alex’s powers is the ability to consume a person – including their memory, clothes, and weapons. As you consume each person you get a video flashback sequence which backfills the story from their point of view. It’s a very interesting mechanism, yet it is extremely disruptive to be in the middle of a massive battle that gets interrupted by a flashback and then you are shoved right back into the action. Yes, you can skip the video, but it is still disruptive.

My major gripe with the game, which overall I have really enjoyed, is that for the first hour or so it is pretty damn boring. Honestly, I almost gave up but am glad I stuck with it. In fact, my first reaction was “OK, Activision blended Spiderman with Wolverine. Great. Been there. Done that. Next.” But for some reason the next day I went back to it. In starting you off slow, Radical runs the risk of losing your interest. After a few hours though, you can upgrade your characters weapons, powers, and movement and really start to kick some ass which is where it gets fun.

Jul 032009

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