PES is one of my favorite games, so it is with great joy that I post this.
El Segundo, CA – Konami Digital Entertainment, Inc. announced new details for PES 2015. Previously announcing its intent to elevate the game’s on-field realism to all new levels, Konami has confirmed PES 2015 will offer both online and offline gameplay.

‘The pitch is ours’ is the ethos that dominates PES 2015. Through the combined efforts of the Tokyo and Windsor-based PES Productions Team, the aim has been to recreate the drama and tension associated with a vital match. PES 2015 marks a concerted return to core PES values of total control, utterly responsive controls and unrestricted gameplay, where users have complete control over how they play. Every pass, shot or run is finely balanced to give maximum player satisfaction within PES 2015’s on-field action.

By looking at key facets of modern soccer, the PES Productions Team has completely reworked how the game performs key maneuvers. The shooting and goal-keeping mechanics benefit from a new system that allows precise aim and control over a shot’s power and also unlimited shot styles. Similarly, the goalkeeper’s intuitively close angles are capable of reacting to any shot in a number of ways. Passing and goal scoring have also been expanded, allowing for little knock-ons and powerful daisy-cutter passes that use new physics routines to ensure the ball realistically behaves. Close control also steps up the realism, with the user controls the positioning of a player, but with greater options of how to dribble into space or beat a marker.

Key On-Field Advances:

Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play
On The Ball Abilities: Take on defenders using each player’s authentic dribbling skills, as opposed to relying on ‘trick’ moves. New skills include close control, responsive sprint and incorporating a much wider range of pace – from walking to sprinting
Case for Defense: Users have complete control over when to close down, tackle or hold up play. Successful defending is based entirely on the decisions the user makes

New Generation Highlights

Behavioral Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1,000 players with authentic animations and playing styles across its extensive player roster. Teams automatically adopt their real-life game plan, whether it is counter-attacking, out wide playing or defending. Players’ running and playing are authentic and they react emotionally as appropriate to fouls, goals or referee decisions – with their frame of mind actually affecting how they play
Poetry in Motion: The individuality of players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed. Additionally, player models are also carefully enhanced
Bring the Noise: PES 2015 mirrors the atmosphere of a premier match. The crowd animations have been hugely enhanced, and the rhythm of a match is met with context-sensitive crowd effects and movements.
Let There Be Light: All in-game elements from players to crowd and stadium now benefit from a single source of lighting that naturally brings the game to life

PES ID Advances:

PES ID: Teams are designed to play as they do in real-life. Star players will work within this framework, and will be instantly recognizable via their runs and playing styles. Moreover, the world’s greatest teams will move, attack and defend with authenticity
Realistic Abilities: While the world’s greatest players are capable of moments of incredible skill, PES 2015 focuses on their abilities as players and not their flicks and tricks. Beating an opposing player during an attacking play will require using pace and close control. Only the most technical users will get away with rainbow flicks. And, even then, it may not work every time

All-New Modes:

myClub: Demanded by series fans, an extensive Master League Online overhaul allows players and managers to be added using accumulated GP points or via micro-transactions within club dealings. Additionally, agents are now used to meet player requirement criteria, while unhappy players can be detrimental to a team. Furthermore, Team Sprit plays a key role, as player/management and player/team dynamics affect a team’s performance
Live Updates: Weekly DLC updates will constantly update transfers and team line-ups across the English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly. Updates will be applied to online modes and will be optional within single-player mode
Adaptable Match Environments: A good manager knows how to give his side every advantage. As managers, players can request the grass be left long to slow down short play, or wet to suit a passing style. Players can tailor any part of their stadiums to suit their needs
Accurate Player Stats: After working with key community sites across the globe, the player parameter system for PES has been completely rebuilt with the most realistic player stats database
Second Divisions Added: PES 2015 vastly expands scouting databases as it now features the second tier leagues from England, Spain, Italy and France for the first time in the series
Role Control: Role Control allows three players to divide the defensive, midfield and attacking roles between them for more structured multiplayer action. This new mode means players govern their selected area and adds a new cooperative element to the game
Real Managers: For the first time, real managers will be featured in PES 2015 across a number of European and Latin American teams
New In-Game Currency: The GP system has been reintegrated. Earn GP within the new myClub mode and through unlocked in-game achievements
Unlimited Edit Modes: Stadium editor is back. Players will build their home pitch by choosing pitch patterns, side line colors, seat colors and goal net design. Other edit options include Manager Editor, new player editing options, and base copies for all players. Also, to compliment the return of Stadium Editor, new realistic licensed stadiums have been added
Presentation Overhaul: The menu system will be simpler and more effective. PES 2015 will also remember your preferred modes for quicker access

Online Modes:

QuickMatch: Simpler ranking match-ups have been added to speed up online games
Online Divisions: Accrue points in online matches across a season to aim for a promotion or face demotion
Dedicated 11v11 Lobbies: Makes large-scale multi-player games more fluid and easy to set up
Cheat Measures: A new courtesy system has been introduced to reduce online cheating

Additional Improvements:

Master League: Revised structure for player growth, transfers, managers and auto-match settings. New cut-scenes and National Super Cups implemented have also been added
Become A Legend: Training modes have been enhanced, and specific match simulations, new transfer and recruitment systems, including a second tier league, have been added
Weather: Rain has been implemented
Licensed Soundtrack: Featuring Cold War Kids, Calvin Harris, Imagine Dragons and Avicii

PES 2015 is scheduled for release in the Americas for PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, and PC (Microsoft Windows) on November 11, 2014. A free demo offering a tantalizing taste of PES 2015’s on-field superiority will be available on September 17 for PlayStation®4, Xbox One, PlayStation®3 and Xbox 360.

Product Page URL:

March 29th 2014, London – PQube and Milestone, one of the most recognized racing videogame developers and publishers for consoles and Windows® PC, are proud to announce that the new exciting videogame based on the Official FIM Motocross World Championship ‘MXGP – The Official Motocross Videogame’ is now available in stores.
Watch the Official Launch Trailer here:

“MXGP – The Official Motocross Videogame contains the highest level of analysis and improvement. We wanted to break away from the past and devote our attention to remaining loyal to the MXGP license as well as provide tracks that are as realistic as possible” affirms Alessandro Castrucci, Game Director at Milestone.

“Guided by the feedback from our fans as well as the Official Riders, we’ve travelled the indispensable path to create a videogame that is able to deliver the most exciting and lifelike experience of motocross on any gaming console and PC” concludes Castrucci.

Based on one of the most adrenaline filled and challenging championships ever, dust, emotion, realism, authenticity, amazing jumps and the fight for first position are the key elements of the new videogame. A lot of new features have been included into the game that will inspire motocross lovers, but not only them. By playing, new generations of riders/players are brought to life, characterized by Milestones latest masterpiece. The aim? Win the MXGP World Championship race by race.

MXGP features all the riders, teams, bikes and rules from the official MXGP 2013 calendar including a redesigned career mode.

Developed by Milestone Studio, MXGP – The Official Motocross Videogame is now available on Xbox 360® (£49.99), PlayStation®3 (£49.99), PlayStation®Vita (£39.99) and Windows PC® (£29.99).
For more information on MXGP visit: http:///
Like PQube on Facebook for the latest updates on MXGP:
Subscribe to PQube’s Youtube Channel

Like the official Facebook:
Subscribe to the official Youtube Channel

Or follow updates on Twitter by checking the #mxgpvideogame hashtag.

PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach from its UK offices in Letchworth and Doncaster and European network.
Publishing and distributing games, consoles and accessories and covering all major formats and digital channels, PQube has established a track record of success and together with its key partners handles several major franchises in the UK and European markets including WRC, BlazBlue, History Channel Great Battles, Arcana Heart, MX Mud, SBK, CrashTime, Persona 4 Arena, Harvest Moon as well as Sega, Sonic, Street Fighter 2 and Atari retro console ranges.
Through its services division PQube offers business development, marketing and PR services together with a range of support services including web design, e-commerce, production, and fulfilment solutions. For more information visit
About Milestone
Founded in Milan in 1996, Milestone S.r.l. is the biggest Italian videogames developer and it is recognized worldwide as a leading Studio specialized in racing titles. The company is unique in the Italian scenario thanks to an obsessive desire for quality combined with an elaborate attention to detail which have always been the trademarks and philosophy of the company. SBK® Superbike World Championship series and the official game of the FIA World Rally Championship represent two clear examples. For more information please visit
About Youthstream
Youthstream is the company that manages the exclusive television, marketing and promotional world wide rights of the FIM Motocross World Championship, the FIM Motocross of Nations, the FIM Women’s Motocross World Championship, the FIM Veteran Motocross World Cup, the FIM Junior Motocross World Championship, the FIM SuperMoto World Championship, the FIM SuperMoto of Nations, the FIM Snowcross World Championship, the Motocross European Championship, the Motocross of European Nations and the SuperMoto European Championship.
About Youthstream
” “, “PlayStation”, “PS3″ and ” ” are trademarks or registered trademarks of Sony Computer Entertainment Inc. ” ” is a trademark of the same company. Also, ” ” is a trademark of the same company. ” ” is a registered trademark of Sony Corporation. Trademarks are property of their respective owners.

That sometimes you have to do what’s right for the good of the group even if it is wrong for the individual. That’s some heavy thinking for a game.

I’m playing now in episode 4 and I have to explain to clementine why Ben had to die. The truth is that he was aiding the enemy, basically speeding them supplies under our eyes, all the time. I wanted him to die. He needed to die. Zombies were attacking us and I chose to let him die. It was the right thing to let Ben die.

Clearly, letting Ben plummet to his death was not the right thing to do for Ben.

I saw no reason to be loyal to piece of crap Ben who hadn’t been loyal to me.

And so when I could choose to drop Ben into a stairwell full of Zombies I did so. The rest of us got to escape.

Maybe another lesson is that a player should keep the b****s around so he can throw them under the bus when he has to.

And back to the game.

Today while playing The Walking Dead I learned that “it’s not stealing if you need it.”

This seems like good solid advice for a post apocalyptic world. This has also been a theme in literature, for example the central ethical question of Les Miserables is whether it is acceptable for a man to steal a loaf of bread to feed his starving family.

I say that after the apocalypse, whatever it is zombies or nukes or earthquakes and tsunami, it is going to be pretty crazy. For a time the right thing would be to do whatever it takes to stay alive. Hold on a sec, I have to do what it takes to stay alive…

I got the chance to play the new Naughty Bear: Panic in Paradise the other day with John Sweeny of 505 Games and I enjoyed it very much. According to John, “this version has all the fan favorites from the first one and we improved all the things that needed to be improved. We really listened to our players.”

There is a storyline:
When the bears of Perfection Island go on holiday to the fabled resort of Paradise Island, they do not invite Naughty Bear.
Angry and ready to exact revenge, he manages to secretly travel to the island with the other bears while duct-taped to the exterior of the bus.
Armed with a hit list of bears who have wronged him in his hands, Naughty is ready to make them pay… one by one.

And make them pay he will. Across 30 missions with an awful lot of bears to hunt down and kill, Naughty Bear is damn naughty. He’s got combos, special attacks, blocks, ultra kills and counters. He induces fear in his victims. They actually sense the danger and get scared and run away. This enhances the stealth aspects of the game. And it teaches valuable life lessons like how to grab other bears, drag them into the woods, and cut their faces off so you can wear them like masks. Plus the major lesson that part of being a good serial killer is biding your time and then embracing the terror that you spread. Hey – it’s all cool because it’s just a teddy bear!

In addition, there’s an almost RPG-like customization where you outfit Naughty Bear with clothes and weapons before each mission, choosing the most appropriate accoutrements for each level. Plus, there are lots of pop culture references and I really enjoy the way all the police officers look a bit porcine and have names reminiscent of pork products. I mean, who wouldn’t like hunting down cops named Pork Chop and Pork Shoulder?

Funny gruesome kills that remind me a little of a fantastic scene in God Bless America where they are pistol training with teddy bears.

Naughty Bear will cost $15 and is rated e10+. It’ll be out in October on XBLA and PSN.

REDWOOD CITY, CA–(Marketwire – Mar 14, 2012) – Pano Logic, the leader in zero client desktop virtualization (VDI), today announced it exceeded 25% growth in 2011, riding a wave of new products and a series of technology enhancements and performance proof points. Contributing to Pano Logic’s success were several significant new channel partners and the company’s global expansion into new markets.

“We reached a number of milestones in our product roadmap that have transformed the Pano System into a high performing enterprise class solution that drove our significant growth in the marketplace,” said John Kish, CEO of Pano Logic. “We are serving the needs of a more diverse customer base, and seeing an acceleration of deployments from contained pilots to widespread departmental rollouts, as users realize the benefits of our fully centralized, zero client desktop computing solution.”

Key Product, Performance Benchmarks

Early Pano Logic adopters significantly expanded initial Pano Logic deployments throughout 2011 as IT managers took advantage of new product offerings, decommissioned desktop PCs, and transitioned from thin client complexity to true zero client computing. Pano Logic also enjoyed a surge in interest and demand following the release of multiple new products and the expanded support for the leading virtualization platforms.

Among the milestones were:

  • Shipment of the next generation Pano Zero Client with enhanced video and rich media support/performance, and bi-directional USB and built-in dual monitor support.
  • Delivered greater infrastructure independence with support for 99% of the Hypervisor market including VMware vSphere, Microsoft Hyper-V and Citrix XenServer, as well as their management systems, VMware View, Microsoft SCVMM and Citrix XenDesktop.
  • Top performance ratings by users and an independent analysis by Sarrel Group, a technical-assessment consultancy. Sarrel Group found Pano Logic outperformed thin clients while consuming less in infrastructure resources, and IT desktop admins participating in a blind test rated Pano Logic the best over thin clients. For the full report by Sarrel Group, please visit:
  • Release of Pano System 5.0 with a modular architecture that dramatically simplifies the deployment and management of Pano Logic within large, heterogeneous computing environments.
  • New pre-configured, all-in, one-step desktop virtualization solution bundles, the Pano Express SMB and the Pano Express HA, that dramatically simplified the deployment and management of zero client virtual desktop computing.

“The marketplace is still on a learning curve, with IT managers trying to understand how VDI would work for them and solution providers trying to polish their offerings to plug in seamlessly. Pano Logic is the only VDI solution that has reached a level of polish that customers can appreciate in an instant and understand,” said Steven Saslow, network systems engineer at Information Technology Group, a Connecticut-based reseller. “I work with a great many businesses using Hyper-V so I was thrilled Pano expanded support on all of the leading hypervisors. It’s become a game changer for our business and for end users. Removing endpoint support with its zero client and stripping obsolescence out of the equation with Pano Logic is helping make this an exciting time. I can walk into almost any business, set up a pilot and say ‘this is going to change your life’ and pretty quickly, they agree.”

Channel Swells Globally

Pano Logic also significantly expanded its global network of channel partners and introduced a new, two-tier structure that created new opportunities for value-added distributors alongside resellers. The company also signed on a number of leading value-added resellers, including SHI International Corp., Nth Generation and Alpha NetSolutions. Pano Logic established a presence in India, launching Pano Logic Technologies India Pvt. Ltd. to enlist local resellers. And it pushed into Mauritius, Seychelles and Madagascar with the signing of Elytis as an East African regional distributor, expanding to 21 countries globally.

The Pano System is a complete end-to-end, hardware-and-software virtual desktop solution that independently interoperates with all three leading hypervisors (vSphere, XenServer, Hyper-V) and their management systems (VMware View, XenDesktop, Microsoft SCVMM). It represents the only true zero client desktop virtualization solution on the market with a solid-state device that has no processor, no storage, no memory and no operating system. As a result, it completely eliminates endpoint management, fully enabling the benefits of centralized management with a cloud-ready device. Pano Logic zero client devices consume 97 percent less power than PCs, and do not store data locally, fully eliminating endpoint security liabilities.

About Pano Logic Inc.
Pano Logic is the leader in Zero Client Desktop Computing. Pano Logic’s all-in-one hardware and software solution — Pano System — redefines the delivery and management of end user computing by radically centralizing desktop management. The Pano Logic zero client platform is a complete end-to-end solution purpose-built for desktop virtualization, simplifying the complexity and management of virtual desktops and slashing TCO by as much as 80 percent. The patent-pending Pano Direct technology eliminates the need for costly processing power at the endpoint, making it possible to have an endpoint device that contains NO processor, NO operating system, NO memory, NO drivers, NO firmware, NO software, NOR any moving parts, completely eliminating endpoint management and security breaches, while slashing energy consumption by 95 percent as compared to a PC. The Pano generation of computing, built for virtualization, can plug and play into 99 percent of all hypervisor infrastructures, (VMware vSphere, Microsoft Hyper-V and Citrix XenServer), and interoperate with their management systems (VMware View, Citrix XenDesktop, Microsoft SCVMM). To learn more, visit

Zumba Fitness for Connect

Excersize program, the fitness party, latin and international rhythms.  Grew in Miami, all about the party, have fun and move, 60,000 locations, 7.5 million people take a Zumba class every week.  They’ve sold millions of DVDS and this is the next thing.  Men, women, kids, parents all play together.

The demo – This is a combination of dance and excersize so everyone has fun with 30 tracks and routines.  There’s new interactive Zumba content running with Connect. Connect tracks 6 points on Samantha’s body and will critique her motions.

There can be up to 4 players in a turn based competition.  For the Wii there is a belt to track your hips where all your movement originates.  You can learn the steps training, set a workout calendar, intermediate and hard also.  Genuine motion capture “a little bit like a dancing iPod commercial” in color and look and feel.

There’s a party meter and more stuff begins to happen when you build the party meter.  I see more stuff on the screen but it doesn’t lok like it really affects game play.  Working closely with Microsoft and are excited to be a launch title for Connect in November.

Lots of hip rolling.  Merengue to reggae to calypso, a lot of rich styles and it’s not my thing with all the dancing.  I bet Tina would love this.  Sarah would probably not be amused.  The music is fun.  I think that someone who has taken a Zumba class would be pretty pleased to dance along with this.  I’d prefer splattering enemy brains out the side of their heads from the bushes 500m away, but for a Zumba fan this would be fun.

There’s a strong connection here for Backayard.

My routine was much more like dancing than working out.  But it was fun and I did start sweating within 2 minutes.

There will be DLC – use Live to connect to and Facebook to build community.  Zumba is the dancing so it could be fun with someone else- Zumba Attack with something like a dance battle and there is a turn based mode where up to four people can play against each other.

Paintball – Greg Hastings

$39 on 9/14

Can play with him, all about furthering paintball, the gameisbuilt on authenticity, 360, PS3, Wii.  All the gear, all the guns, 100 pros, 62 fields based on 12 real locations.  Rated E10+, not that many E10+ FPS out there.  It’s a violent tournament, just with paint not bullets.  Up to 20 player multi-player on 360 and –s3, up to 8 player on Wii.

Lots of running and diving into bunker, then change stance so you can pop up and down, then change stance so you can pop left and right.  You can switch hands with the gun so you can get a better angle.

There are also team aspects to game play.  You can command your guys or leave them alone.

Three types of paintball – speed ball with inflatable bunkers that people hide behind in arenas.  Woods ball is a massive outdoor field.  Rec ball is a mix of the two played on any course.  This is the first game with wood and rec play modes.

Will be DLC.

Babysitting mama

No blood but there is diaper changing without poo or urine.  This brings baby sitting to a whole new level.  Uses a plush doll that you jam the wiimote into it’s back.  Basically you can hold the doll and do stuff with it and the wiimote sense it.

The baby laughs or cries through the Wiimote.  This is Cooking Mama for baby sitters.  There are 6 different babies and about 60 different activities.  Some are baby care, some are baby mini games.  Fun, not a baby simulator because there are some silly things.  It’s apparently a lot of fun for six to nine year olds.  Little girls will be happy they got a new doll and a new game.

Ten story arcs, November release data scheduled.

It was sort of fun, kind of like holding a real baby but not because it isn’t fragile.


Wii motion plus support $29.99 T rated for families

Brutal action scenes without gore.  It is, you guessed it, a sword fighting game.  One to one sword fighting movements, seven different angles of attack with 8 different fighters.  Unlock swords and get new powers. Plus four mini games that are basically like mini games.  One includes hordes of zombies coming at you over and over again.  Multiplayer so there is 2 player split screen.

Monster Tale for DS,

estimated March 2011 ship

Puzzle game play on the bottom screen, exploration on the top.  The bottom screen is a pet raising Tamogotchi game and the top is a platformer.  You wake up in a monster world that has been taken over by bad kids.  Elie meets Chomp and they need to save the monster world from the bad kids.  Explore and earn new abilities.  Definitely kid safe.  Would appeal to those who want to explore, learn, solve puzzles, and use new things.  Also involves training Chomp – give him cookies and he becomes one thing, give him apples and he becomes something else.  Interaction between the “two screens” and the evolution of Chomp creates depth in the game.

I’m working on a bunch of articles and reviews for eWeek about application whitelisting. I’ve got my ideas about when it is appropriate and when it isn’t. When it is, when users don’t suffer because their workstations are locked down, then it is great. When it isn’t, then users will hate you for ruining their PC.

I decided that as a baseline I should find out what Microsoft gives away for free with Server 2008 and Windows 7. I can use AppLocker and Active Directory/Group Policy Objects to set up whitelisting rules for my testbed.

I found some good resources:
Microsoft TechNet AppLocker Step-by-Step Guide

And an OK planning guide.

Today I downloaded and installed Windows Server 2008 Enterprise R2 and Windows 7.
It’s not the most exciting day yet I feel tomorrow holds great promise.

I can’t wait to check out more group policy stuff, especially AppLocker and BitLocker.

Doesn’t everyone love the Apple image?  Did you know your iPod was built by a child in a forced labor camp?  Still love the image?  I found this article today Apple admits using child labour – Telegraph and I’ve got to say that I find it sickening.

Apple's child labor policy in action.

Apple's child labor policy in action.

This isn’t the evil Google, Microsoft, or Intel.  This is everyone’s beloved Apple.  This is the most politically correct company to ever grace the face of the earth, or so they’d like us to believe.  And here they are engaged in the cruelest business practice one can think of.  No, i guess I can think of worse.  What’s next, knee-capping people who fall behind on their App Store payments?

So think of the little 10 year old boy who built your iPhone the next time you use it.  How much cruelty are you perpetuating when you buy Apple’s products?  Not only is this incongruous with their oh-so-carefully managed image, but it shows you what they’re capable of.

Before you jump to Apple’s defense, let me point out a few other things.  Last year one of their employees committed suicide after leaving their Chinese plant.  A few weeks ago workers in another one of their Chinese factories were exposed to n-hexane, a dangerous chemical that can cause you to go blind.  And let’s not forget that Apple was also nailed last year for illegally disposing of electronics instead of taking care of the environment like they should.

So, what’s it going to be?    Do you care about Apple’s human rights abuses?  Or did they spray n-hexane in your eyes also so now you’re blind to their employment practices?

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