I’ve been playing the Walking Dead game from Telltale Games and I’ve decided that not only is this a pretty good game but I’m also learning life lessons. A big part of the game is making decisions about what to do. It is a strongly story based game.
I’m hot and cold on the game. Sometimes it is really fun and the story is gripping, but at other times the mechanics feel cumbersome and I get frustrated.
I am learning thought the game that some decisions are the right decision outside the game also.
At one point I decided to remain loyal to a little girl who saved my life. It seems to be the right thing in the game, but the fact of the matter is that in real life being loyal to someone because they saved your life ends up not always being the right thing to do. This is the kind of decision that the player has to make. These aren’t simple decisions that don’t matter. These are decisions that have to be made, mostly in a certain order, and they affect the game as it plays out.
The last thing we need is drama out there…
SANTA MONICA, CA – October 3, 2011 – Demonstrating its ongoing commitment to the development of new talent and creativity, Activision Publishing, Inc. (Nasdaq: ATVI) today announced a call for submissions for the second Activision Independent Games Competition – an award program designed to foster innovation.
Open to all independent developers with headquarters in the United States, the Activision Independent Games Competition, to be administered by IndieCade, offers the winning studio or individual funding for game concept, titles in development or completed works. Ownership of submission remains with the creator. Submissions will be accepted from October 3, 2011 through December 31, 2011.
The first place winner will receive a cash award of $175,000 and the second place winner will receive $75,000 to assist them with the development of their game.
IndieCade, the preeminent organization supporting the indie community, will promote the competition and vet jury submissions to determine semi-finalists.
“This competition underscores Activision’s commitment to fostering creativity in the independent development community,” Dave Stohl, Executive Vice President of Studios, Activision, said. “Many of us began our careers as indies, so we are very proud to offer this kind of support and encouragement to a couple of the industry’s young visionaries.”
The partnership between Activision and IndieCade for the award program acknowledges the important role IndieCade plays in fostering opportunities for young, creative and independent game talent.
“Working with IndieCade is allowing Activision to bring our message of support directly to the community,” explained Stohl. “The programs IndieCade offers – conferences, awards and the annual IndieCade Festival, a celebration of independent studio success – touch the community core.”
For a copy of the official rules and submission instructions, as well as more information on the Activision competition, visit http://www.activision.com/IndependentGamesCompetition.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.
NO PURCHASE NECESSARY. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. LEGAL RESIDENTS OF THE 50 UNITED STATES (D.C.), 18 YEARS AND OLDER. VOID WHERE PROHIBITED. Contest ends December 31, 2011. For Official Rules and prize descriptions, visit http://www.activision.com/IndependentGamesCompetition. Sponsor: Activision Publishing, Inc., 3100 Ocean Park Boulevard, Santa Monica, CA 90405.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Activision Publishing’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms, declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware (including peripherals) and related software, industry competition including from used games and other forms of entertainment, litigation risks and associated costs, rapid changes in technology, industry standards, business models including online and used games, and consumer preferences, including interest in specific genres such as music, first-person action and massively multiplayer online games, protection of proprietary rights, maintenance of relationships with key personnel, customers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, and the other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Tomorrow I am going to pay a new version of cal of duty. I love military FPSs so this is a big deal for me. I can remember the first time I played Medal of Honor, with landing at D-day and bullets whizzing by my head.
These are the games that I usually play over and over again, through and through. Like halo, quake, doom, I love hunting and killing on consoles.
I’ll post more about this when the NDA lifts.
We’re here at GDC 2011 in San Francisco and the excitement is palpable. This is really the only exciting place for game developers to be. So much going on. I’m psyched to meet with a company called Neurosky that has a brain-computer interface designed for gaming. Plus I have a ton of game demos to go to. Hopefully I’ll be posting photos and videos throughout the day.
Let the games begin!
And don’t forget to find me and scan the QR code on my t-shirt to get a free burrito from Mentez and LMGPR Gamer.
We (Elvis and I) are about to head out the door for GDC 2011. I am psyched to get back to gaming, especially the technical aspects of today’s games. There’s a nexus between massive scalable global gaming and building massively scalable infrastructure and security it. Two of the things I love are converging. It’s very exciting to a geek like me.
I wrote about what I’m looking forward to at GDC 2011 on the LMGPR Lounge blog and it went live today.
Bodacious, EGO-dosed action game brings over-the-top FUN and non-PC humor back to games
New York, NY – January 21, 2011—2K Games and Gearbox Software announced today what will be a landmark date in gaming history—legendary hero Duke Nukem will make his triumphant return in Duke Nukem Forever on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC on May 3, 2011 in North America and May 6, 2011 internationally!
Duke Nukem is one of the biggest and most recognizable brands in the interactive entertainment industry. Irreverent, non-PC, and uber macho, Duke Nukem is the perfect, uncompromising ass-kicking hero to remedy the overdose of today’s gaming archetypes. Duke brings his signature brand of babe-lovin’, cigar-smoking, beer-chugging and ass-kicking action as he saves the Earth and its babes from hordes of invading aliens. Where will you be when Duke Nukem Forever launches? Better mark your calendars, Duke’s legend is being told this May and his brand new trailer, viewable at www.dukenukemforever.com, promises to blow your mind!
“The moment fans all over the world have been waiting for is almost here,” declared Christoph Hartmann, president of 2K. “May 3, 2011 marks Duke’s return as he unleashes his brash and brutally honest wit on the world. His return is going to be epic and one that will make video gaming history!”
Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can’t stop our hero from accomplishing his one and only goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. This game puts the pedal to the metal and tongue firmly in cheek. Shoot hoops, lift weights, read adult magazines, draw crude messages on whiteboards or ogle the many hot women that occupy Duke’s life – that is if you can pull yourself away long enough from destroying alien invaders. Duke Nukem was and will forever be a gaming icon, and this is his legend.
“When I said goodbye to 3D Realms and the original Duke Nukem 3D team in 1997 and soon after founded Gearbox Software, I never in my wildest dreams imagined that a day like today would come,” said Randy Pitchford, president of Gearbox Software. “Today I am proud, humbled and even astounded to announce that the day is coming at last for all gamers to be a part of video game history: Duke Nukem Forever will launch worldwide this May!”
Players looking to get access to the Duke Nukem Forever playable demo before it is publicly released can join the Duke Nukem Forever First Access Club. A membership certificate for the Duke Nukem Forever First Access Club is included within the Borderlands Game of the Year edition, where customers will be able to experience the definitive, value-packed collection of the critically acclaimed and best-selling Role-Playing-Shooter that has captured the imagination and attention of single-player and cooperative gamers around the world.
For more information on Duke Nukem Forever, including where to pre-order a copy, please visit www.dukenukemforever.com. Duke Nukem Forever is rated M for Mature by the ESRB.
2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer and publisher of interactive entertainment software games for the PC, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® video game and entertainment system from Microsoft, Wii™, Nintendo DS™, iPhone®, iPod® touch and iPad™. The Company publishes and develops products through its wholly owned labels Rockstar Games and 2K, which publishes its titles under 2K Games, 2K Sports and 2K Play. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.
About Gearbox Software
Gearbox Software is respected industry wide for the award winning, best-selling original and licensed video games they have developed for major video game platforms. Founded in 1999 and located near Dallas, TX, Gearbox Software is well known for the creation and development of their original blockbuster franchise, Borderlands, and has developed numerous top selling add-on packs for Borderlands. Additionally Gearbox now has ownership of the Duke Nukem franchise, created and developed the Brothers in Arms series and developed games and added value to many of the industry’s top franchises including Halo, Half-Life, Tony Hawk, James Bond and others. Gearbox Software’s success has been enabled and supported through several key mutually beneficial business relationships with strong publishing partners including Activision, Electronic Arts, Ubisoft Entertainment, Microsoft Games Studios, Sega of America and Take-Two/2K Games.
Sackboy’s Latest Adventure Provides Endless Fun for Fans While Redefining the World of User-Generated Content in this PLAY, CREATE, SHARE Sequel to the Award-Winning Franchise
FOSTER CITY, Calif., Jan. 18, 2011 /PRNewswire/ — Sony Computer Entertainment America LLC. (SCEA) today announced the North American release of LittleBigPlanet 2, the sequel to the award-winning, multi-million unit selling hit LittleBigPlanet, exclusively for the PlayStation 3 (PS3) system. Developed by Media Molecule, the same creative team that brought you LittleBigPlanet, LittleBigPlanet2 provides players a new means to PLAY, CREATE, and SHARE, with revolutionary gameplay mechanics that allow for a level of control and customization that has never been seen before. This franchise has always empowered players to CREATE their own levels with the same tool set used by the development team, but now with evolved creation abilities, players can not only make better levels, but completely new games across multiple genres. LittleBigPlanet2 also features a brand new storyline, a revamped graphics engine supplying stunning visuals, and added accessories and equipment to help Sackboy to make his way through this new world.
“Since the launch of LittleBigPlanet, our online community has uploaded over three million levels to the PlayStation Network, with creations popping up everyday that continue to amaze,” said Scott A. Steinberg, vice president, product marketing, SCEA. “With LittleBigPlanet 2, players now have the ability to create actual games across different genres, so it will be very exciting to see what our community can come up with. LittleBigPlanet 2 also boasts a brand new story mode for Sackboy to explore that, coupled with the millions of user-created levels online, provides an endless entertainment experience that can be enjoyed by the entire family.”
LittleBigPlanet 2 begins with a new story mode that provides a beautifully reshaped world for Sackboy to explore and PLAY. The campaign includes 40 story levels across six different themes; each level influenced by cultural high points in history and visually stunning when seen through the game’s revamped graphics engine. All of the new levels and territories to PLAY fuse different historical ideas together to create fresh aesthetics that populate this new world, with themes including: Techno Renaissance, Steampunk and Cake, Neon Propaganda, Fluffy High-Tech, Designer Organic, and Hand-made Arcade.
With the implementation of a new CREATE mode, the tools have evolved to allow users to make actual games, not just levels. Players can reset the controller buttons for any object and change the rules to any level using the Controlinator, and new multiplayer abilities advance the types of games possible for a social/competitive experience–imagine racing games, flying games, shooters, puzzle games, sports games, action/adventure games, and more.
And what would a LittleBigPlanet game be without new SHARE abilities. An enhanced SHARE experience will have gamers spending less time searching and more time playing the millions of levels and games created by fans around the world. With the unveil of LBP.me, a social networking website, every published online level/game will get its own webpage, so users can search/find creations while online at home/work, mark them, and have these favorites queued up and ready to PLAY when you return to your PS3 and sign onto PlayStation Network. Users will also be able keep an eye on what games/levels your friends are playing via activity steams, as well as link levels together to provide longer gameplay experiences without the breakup of going back to the ‘Pod.’
Sackboy will also have new tools and equipment to aid him on his journey, including a Grapple Hook for swinging across large gaps and pulling small objects towards you, the Grabinator for picking things up and throwing them, and the customizable Creatinator for Sackboy to carry and can spew out anything a creator desires.
Additional new features include the Music Sequencer, allowing players to compose their own musical score and connect in-game objects to your own custom tunes, a cinematic Cut-Scene Maker to create stand-alone movies or cut-sequences in levels, customizable Sackbots–interactive, programmable non player characters that bring the game to life, and of course a host of new CREATE materials and gadgets to satisfy any imagination.
LittleBigPlanet 2 offers four-player offline and online multiplayer, a host of fun and challenging trophies to collect, and is backwards compatible with LittleBigPlanet allowing players to access the more than three million online levels created with the original game. The Blu-ray disc will also include Sackboy’s Prehistoric Moves–stand-alone bonus levels that support PlayStation Move. LittleBigPlanet 2 is a single or multiplayer creative gaming experience that has an ESRB rating of “E” for Everyone. For more information about the ESRB, click here. For more information about the LittleBigPlanet franchise, click here.
Acclaim for the LittleBigPlanet Franchise
Since its launch in October 2008, the LittleBigPlanet franchise has sold more than four million copies worldwide. It has been widely praised and critically acclaimed with more than 80 industry awards worldwide, 15 of which have been for Game of the Year categories, with awards ranging from the top gaming critics to prestigious organizations such as the Academy of Interactive Arts and Sciences (AIAS) and The British Academy of Film and Television Arts (BAFTA). The title has established the PLAY, CREATE, SHARE creative gaming genre and the game continues to grow and evolve, helped by the support of countless fans around the globe. The customizable nature of the unique PlayStation exclusive title allows players to alter characters and build entirely new objects and levels, then share and play them online as part of the LittleBigPlanet community. In fact, the sharing nature of the game has become so embraced, it has attracted fans to publish more than three million levels to the PlayStation Network since the award-winning game was released.
About Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC. continues to redefine the entertainment lifestyle with its PlayStation and PS one systems, the PlayStation 2 computer entertainment system, the PSP (PlayStation Portable) handheld entertainment system, the ground-breaking PlayStation 3 (PS3) computer entertainment system and its online and network services the PlayStation Network and PlayStation Store. Recognized as the undisputed industry leader, Sony Computer Entertainment America LLC markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one, PlayStation 2, PSP, PSPgo and PS3 systems for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America LLC serves as headquarters for all North American operations.
Visit us on the Web at http://globalmessaging2.prnewswire.com/clickthrough/servlet/clickthrough?msg_id=6786438&adr_order=723&url=aHR0cDovL3d3dy51cy5wbGF5c3RhdGlvbi5jb20%3D.
“PlayStation”, “PSP”, “PS one” and the “PS” Family logo are registered trademarks and “PS3″ is a trademark of Sony Computer Entertainment Inc. LittleBigPlanet ©2007 Sony Computer Entertainment Europe. Developed by Media Molecule. LittleBigPlanet is a trademark of Sony Computer Entertainment Europe. Sackboy is a trademark of Sony Computer Entertainment America LLC.
Players become President Obama (or other world leader) and face current political challenges — budget deficit, Afghanistan, Iran, and global warming. Will you succeed or will you drive the world into chaos?
WEST HARTFORD, CONNECTICUT – OCTOBER 5, 2010 – Eversim LLC announced today the release of Rulers of Nations, a comprehensive and challenging PC geo-political simulation which lets players become President Obama or another world leader. Players are immediately confronted with significant and ever-changing world situations requiring immediate action – just like real life – and they must quickly react to the resulting consequences of their actions.
Which Head of State would you be?
If you were the president, how would you manage the country – same style as President Obama, or would you act more like President Bush?
Try our test of personality and discover your profile as a President on this link http://www.rulers-of-nations.com/minigame/minigame.php?langue=en . You answer 16 multiple choice questions on a wide variety of topics and the game will score your answers. You will get a final percentage number (50%, 75%, etc.) which shows the chances of your success as a Head of State.
You can also play the mini-game part of Rulers of Nations on Facebook.
The Rulers of Nations game trailer can be viewed at http://www.youtube.com/watch?v=Xwk2e02kc84etfeature=player_embedded
Among many of today’s real-world challenges in Rulers of Nations are the U.S. deficit, the crises in Afghanistan and Iran, and the persistent problem of global warming. Other critical issues are creating energy sources from solar to deep-sea oil drilling, managing refugees after a catastrophe, colonizing countries, and buying black market weapons. Have fun playing in the complicated and challenging scenarios of economic wars, armed conflicts, alliances, spying, treason, and terrorist attacks!
Rulers of Nations, created by using the new Version 2.0 of Eversim’s powerful and most realistic geo-political game engine, is played on a detailed 3D world map showing 8,000 cities in 192 countries in a visually stimulating user interface with multiple windows and on-screen video inserts. Each country has current data on 400 key factors (economics, energy, monetary, military, etc.) based on current data from 50 international organizations including the United Nations, G20, NATO, NAFTA, and OPEC.
Play solo or with friends (up to 16 online players) and decide if other human or simulated Heads of State are your friends or enemies. Eversim has cleverly created 3D clones of the heads of major political leaders to add more realism to an already realistic game. Not only can you play the President, but your avatar looks like him!
Rulers of Nations is available starting today at major US retailers in DVD-ROM format and online in digital format. Versions in French, German, Spanish, Italian, and Russian are available today online at www.rulers-of-nations.com . The English DVD-ROM version is distributed in North America by Enteractive Distribution Company.
More detailed information is available on www.rulers-of-nations.com.
Eversim specializes in creating simulation, strategy and role-playing “persistent universe” network games. Its products are dedicated to public and to professionals of defense and security sectors for training and learning (serious gaming).
BIOWARE’S ACTION RPG MASS EFFECT 2 MAKES PLAYSTATION 3 DEBUT
The highest-rated game of 2010 comes to PS3 in January 2011
Cologne, Germany – August 17, 2010 – Today at GamesCom, BioWare, a division of Electronic Arts Inc. (NASDAQ: ERTS), announced that Mass Effect 2, the highest rated game of 2010 for the Xbox 360 video game and entertainment system and PC*, is coming to the Sony PlayStation 3 computer entertainment system in January 2011. The PlayStation 3 edition will include the full Mass Effect 2 game and hours of bonus content, making this the perfect introduction to BioWare’s award-winning action RPG franchise.
Mass Effect 2 has already received over 70 perfect scores from media outlets such as the Associated Press, Eurogamer, MSNBC,com, G4TV and the Los Angeles Times, and is the highest rated game in the 15-year history of Bioware and the 28-year history of EA.
The Mass Effect franchise is an epic science fiction adventure set in a vast universe filled with dangerous aliens and mysterious, uncharted planets. In Mass Effect 2, PlayStation 3 players will step into the role of Commander Shepard for the very first time, leading a crew of the most dangerous special operatives from across the galaxy on a mission to save mankind. Featuring intense shooter action, a rich storyline, space exploration and emotionally engaging character interaction, Mass Effect 2 delivers an unparalleled gameplay experience.
Mass Effect 2 will be available for the PlayStation 3 in January 2011. For more information, please visit http://masseffect.bioware.com/ and follow the development team at twitter.com/masseffect2 or at http://www.facebook.com/masseffect.
* According to Metacritic.com.